Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu / release rzcp337w
Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu Super Nintendo Entertainment System, JP
- Game
- Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu
- Platform
- Super Nintendo Entertainment System
- Market
- JP
- Released
- 1993-11 3 sources agree
- Publisher
- Sofel 3 sources agree
- Developer
- Sting Entertainment 1 agrees · 1 differs
- Genre
- Sports 1 agrees · 1 differs
- Players
- up to 1 2 sources agree
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (Japan) no-intro
- Identity
224ad27031f6b9d13898df20e5e18f65aeb54c1asha1, 1,048,576 bytes
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (Japan).sfc | 1,048,576 | f0c936e5 | 224ad27031f6b9d13898df20e5e18f65aeb54c1a | ba7823365759286912b95cd4156445c8 |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written