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Keiba Saishou no Housoku '95 / release rxczhm2v

競馬最勝の法則’95 PlayStation, JP

Keiba Saishou no Housoku '95

競馬最勝の法則’95

Game
Keiba Saishou no Housoku '95
Platform
PlayStation
Market
JP
Released
1995-06-23 2 sources agree
Publisher
Copya System 2 sources agree
Developer
Copya System one source
Genre
Simulation one source
Players
up to 1 one source
Serial
SLPS-00063
Media
cd
Class
Commercial

Identified copies

Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.

Keiba Saishou no Housoku '95 (Japan) redump

Identity
d9462aa6438bfbb9fb6797f795fa384c634f63a7 sha1, 434,797,776 bytes
Serial
SLPS-00063
2 files
FileSizeCRC32SHA-1MD5
Keiba Saishou no Housoku '95 (Japan).cue102dfa6d5c0c33d7e9ce8b43475aef08f1063cc74bc2b93049431c7a77307fcd617592f79c26e8a2aad
Keiba Saishou no Housoku '95 (Japan).bin434,797,776ced2fbefd9462aa6438bfbb9fb6797f795fa384c634f63a786831f4bb070ac198323c6cc376edc6a

Evidence

The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.

Suggest a correction when a fact above is wrong and you can show where the right one is written

JSON · evidence JSON