Keiba Saishou no Housoku '95 / release rxczhm2v
競馬最勝の法則’95 PlayStation, JP
Keiba Saishou no Housoku '95
競馬最勝の法則’95
- Game
- Keiba Saishou no Housoku '95
- Platform
- PlayStation
- Market
- JP
- Released
- 1995-06-23 2 sources agree
- Publisher
- Copya System 2 sources agree
- Developer
- Copya System one source
- Genre
- Simulation one source
- Players
- up to 1 one source
- Serial
- SLPS-00063
- Media
- cd
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Keiba Saishou no Housoku '95 (Japan) redump
- Identity
d9462aa6438bfbb9fb6797f795fa384c634f63a7sha1, 434,797,776 bytes- Serial
- SLPS-00063
2 files
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Keiba Saishou no Housoku '95 (Japan).cue | 102 | dfa6d5c0 | c33d7e9ce8b43475aef08f1063cc74bc2b930494 | 31c7a77307fcd617592f79c26e8a2aad |
| Keiba Saishou no Housoku '95 (Japan).bin | 434,797,776 | ced2fbef | d9462aa6438bfbb9fb6797f795fa384c634f63a7 | 86831f4bb070ac198323c6cc376edc6a |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written