Shin Bokura no Taiyou - Gyakushuu no Sabata / release rv0de45j
Shin Bokura no Taiyou - Gyakushuu no Sabata Game Boy Advance, JP
- Game
- Shin Bokura no Taiyou - Gyakushuu no Sabata
- Platform
- Game Boy Advance
- Market
- JP
- Released
- 2005-07 3 sources agree
- Publisher
- Konami 3 sources agree
- Developer
- Kojima Production 1 agrees · 1 differs
- Genre
- Role-playing 2 sources agree
- Players
- up to 2 1 agrees · 1 differs
- Serial
- U33J
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan) no-intro
- Identity
2651c5e6875ac60abff734510d152166d211c87csha1, 16,777,216 bytes- Serial
- U33J
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan).gba | 16,777,216 | af453162 | 2651c5e6875ac60abff734510d152166d211c87c | fbad88c14dcedefe6c70b06adcd0a0db |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written