Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! / release rpp95teq
Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! Arcade, JP
- Game
- Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!!
- Platform
- Arcade
- Market
- JP
- Released
- 2008 one source
- Publisher
- Sega one source
- Genre
- 2D fighting one source
- Players
- up to 2 one source
- Media
- arcade-set
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! (Japan, Ver 4.000) (MDA-C0061) mame
- Identity
c271c72f6204c25bac0de0836debc6d7f689f49cset1 of 3 files, 2,176 bytes- Set
- dinoki4
3 files
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| mb_serial.ic57 | 128 | e1e3c009 | 66bc636c527389c3338f631d78c788b4bd4e93be | |
| 317-0408-com.ic15 | 2,048 | f77c49dc | e10173bbbd5930ed159cec9a7dba308e2a3f3c43 | |
| mda-c0061.chd | d9e21aff3d33cc5d3d97decacf963cff23c60ff1 |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written