Super Star Wars - Teikoku no Gyakushuu / release rnwf4m9h
Super Star Wars - Teikoku no Gyakushuu Super Nintendo Entertainment System, JP
- Game
- Super Star Wars - Teikoku no Gyakushuu
- Platform
- Super Nintendo Entertainment System
- Market
- JP
- Released
- 1993-12 3 sources agree
- Publisher
- JVC 1 agrees · 2 differ
- Developer
- Sculptured Software 2 sources agree
- Genre
- Action 1 agrees · 1 differs
- Players
- up to 1 2 sources agree
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Super Star Wars - Teikoku no Gyakushuu (Japan) no-intro
- Identity
ed78faee693c305c45d3c83519ed98a15027a3b5sha1, 1,572,864 bytes
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Super Star Wars - Teikoku no Gyakushuu (Japan).sfc | 1,572,864 | 05da6b44 | ed78faee693c305c45d3c83519ed98a15027a3b5 | c1be52fa5b7b6a580e0075c38f9612de |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.