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Pro Yakyuu World Stadium / release rmzsj7xq

Pro Yakyuu World Stadium PC Engine / TurboGrafx-16, JP

Game
Pro Yakyuu World Stadium
Platform
PC Engine / TurboGrafx-16
Market
JP
Released
1988-05
Publisher
Namco
Developer
Namco
Genre
Sports
Players
up to 2
Media
cartridge
Class
Commercial

Identified copies

Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.

Pro Yakyuu World Stadium (Japan) no-intro

Identity
0309ba1acc4955e582457fd3fcc4ea8e0abf1264 sha1, 262,144 bytes
1 file
FileSizeCRC32SHA-1MD5
Pro Yakyuu World Stadium (Japan).pce262,14434e089a90309ba1acc4955e582457fd3fcc4ea8e0abf1264f5809c06f9ac594300f41584d44dbc16

Evidence

Every fact above was resolved from these statements: highest tier first (1 the media itself, 2 the dump lists and MAME, 3 the press, 4 the web databases), then agreement.

14 statements
FieldValueSourceTierJoined byWhere
date1988-05libretro2crcno-intro:NEC - PC Engine - TurboGrafx 16#Pro Yakyuu World Stadium (Japan)
date1988-05-20mame-sl2namemame-sl:pce/proyak
date1988-05launchbox4namelaunchbox:29147
developerNamcolibretro2crcno-intro:NEC - PC Engine - TurboGrafx 16#Pro Yakyuu World Stadium (Japan)
developerNamcolaunchbox4namelaunchbox:29147
genreSportslibretro2crcno-intro:NEC - PC Engine - TurboGrafx 16#Pro Yakyuu World Stadium (Japan)
genreSportslaunchbox4namelaunchbox:29147
launchbox29147launchbox4namelaunchbox:29147
players_max2libretro2crcno-intro:NEC - PC Engine - TurboGrafx 16#Pro Yakyuu World Stadium (Japan)
players_max2launchbox4namelaunchbox:29147
publisherNamcolibretro2crcno-intro:NEC - PC Engine - TurboGrafx 16#Pro Yakyuu World Stadium (Japan)
publisherNamcotmame-sl2namemame-sl:pce/proyak
publisherNamcolaunchbox4namelaunchbox:29147
title_jaプロ野球 ワールドスタジアムmame-sl2namemame-sl:pce/proyak

JSON · evidence JSON