Naruto - Ninja Council 2 / release rkz1jz53
Naruto - Saikyou Ninja Daikesshuu 2 Game Boy Advance, JP
- Game
- Naruto - Ninja Council 2
- Platform
- Game Boy Advance
- Market
- JP
- Released
- 2004-04 1 agrees · 2 differ
- Publisher
- Tomy 3 sources agree
- Developer
- Tomy 1 agrees · 1 differs
- Genre
- Fighting 1 agrees · 1 differs
- Players
- up to 1 1 agrees · 1 differs
- Serial
- BN2J
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Naruto - Saikyou Ninja Daikesshuu 2 (Japan) no-intro
- Identity
6176c4d3ff95b56915b4d38efa1115c1d5520f7csha1, 8,388,608 bytes- Serial
- BN2J
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Naruto - Saikyou Ninja Daikesshuu 2 (Japan).gba | 8,388,608 | b3d75ce1 | 6176c4d3ff95b56915b4d38efa1115c1d5520f7c | 860ed03009d656568ea20d98436574c8 |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written