Code Name - S.T.E.A.M. - Lincoln VS Alien / release rj1f08rf
Code Name: S.T.E.A.M. 更新資料 Ver. 1.2.0 Nintendo 3DS, JP
Code Name - S.T.E.A.M. - Lincoln VS Alien
업데이트 데이터 Ver. 1.2.0 CODE NAME: S.T.E.A.M. · Code Name: S.T.E.A.M. 更新資料 Ver. 1.2.0
- Game
- Code Name - S.T.E.A.M. - Lincoln VS Alien
- Platform
- Nintendo 3DS
- Market
- JP
- Released
- 2016-01
- Publisher
- Nintendo
- Developer
- Intelligent Systems
- Players
- up to 1
- Serial
- CTR-P-AY6A
- Media
- card
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Code Name - S.T.E.A.M. - Lincoln VS Alien (Japan) no-intro
- Identity
05bbe74535e986a0c5a84dfc84d3ae19cdf1e190sha1, 2,147,483,648 bytes- Serial
- CTR-P-AY6A
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Code Name - S.T.E.A.M. - Lincoln VS Alien (Japan).3ds | 2,147,483,648 | c7ff6e26 | 05bbe74535e986a0c5a84dfc84d3ae19cdf1e190 | 25d86519b5403cf199eecb5766f19731 |
Evidence
Every fact above was resolved from these statements: highest tier first (1 the media itself, 2 the dump lists and MAME, 3 the press, 4 the web databases), then agreement.
7 statements
| Field | Value | Source | Tier | Joined by | Where |
|---|---|---|---|---|---|
| date | 2016-01 | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| developer | INTELLIGENT SYSTEMS | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| gametdb | AY6A | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| players_max | 1 | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| publisher | Nintendo | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| title_ko | 업데이트 데이터 Ver. 1.2.0 CODE NAME: S.T.E.A.M. | gametdb | 4 | code | gametdb:3dstdb#AY6A |
| title_zh | Code Name: S.T.E.A.M. 更新資料 Ver. 1.2.0 | gametdb | 4 | code | gametdb:3dstdb#AY6A |