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Seikima II - Akuma no Gyakushuu! / release r5e0dw6b

Seikima II - Akuma no Gyakushuu! Nintendo Entertainment System, JP

Game
Seikima II - Akuma no Gyakushuu!
Platform
Nintendo Entertainment System
Market
JP
Released
1986-12 3 sources agree
Publisher
CBS Sony Group 2 agree · 1 differs
Developer
ISCO 2 sources agree
Genre
Platformer 2 sources agree
Players
up to 1 2 sources agree
Media
cartridge
Class
Commercial

Identified copies

Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.

Seikima II - Akuma no Gyakushuu! (Japan) no-intro

Identity
ea4f12424b87a75e1c4cb75da3eb0dfce114bd37 sha1, 65,536 bytes
2 files
FileSizeCRC32SHA-1MD5
Seikima II - Akuma no Gyakushuu! (Japan).nes65,5529b916ec09ae505ab08c49c394a522f4c7695e891579321add5a41915be3ec42f90a0bbf439b5af6b
Seikima II - Akuma no Gyakushuu! (Japan).unh65,536fa6d4281ea4f12424b87a75e1c4cb75da3eb0dfce114bd3740c3e76af673ce75f94e4d2c164a8c93

Evidence

The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.

Suggest a correction when a fact above is wrong and you can show where the right one is written

JSON · evidence JSON