Seikima II - Akuma no Gyakushuu! / release r5e0dw6b
Seikima II - Akuma no Gyakushuu! Nintendo Entertainment System, JP
- Game
- Seikima II - Akuma no Gyakushuu!
- Platform
- Nintendo Entertainment System
- Market
- JP
- Released
- 1986-12 3 sources agree
- Publisher
- CBS Sony Group 2 agree · 1 differs
- Developer
- ISCO 2 sources agree
- Genre
- Platformer 2 sources agree
- Players
- up to 1 2 sources agree
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Seikima II - Akuma no Gyakushuu! (Japan) no-intro
- Identity
ea4f12424b87a75e1c4cb75da3eb0dfce114bd37sha1, 65,536 bytes
2 files
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Seikima II - Akuma no Gyakushuu! (Japan).nes | 65,552 | 9b916ec0 | 9ae505ab08c49c394a522f4c7695e891579321ad | d5a41915be3ec42f90a0bbf439b5af6b |
| Seikima II - Akuma no Gyakushuu! (Japan).unh | 65,536 | fa6d4281 | ea4f12424b87a75e1c4cb75da3eb0dfce114bd37 | 40c3e76af673ce75f94e4d2c164a8c93 |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written