Crash Bandicoot 2 - N-Tranced / release r2q4we1n
Crash Bandicoot Advance 2 - Guruguru Saimin Dai-panic! Game Boy Advance, JP
- Game
- Crash Bandicoot 2 - N-Tranced
- Platform
- Game Boy Advance
- Market
- JP
- Released
- 2003-12 3 sources agree
- Publisher
- Universal Interactive 2 agree · 1 differs
- Developer
- Vicarious Vision 1 agrees · 1 differs
- Genre
- Platformer 2 sources agree
- Players
- up to 2 2 sources agree
- Serial
- AC8J
- Media
- cartridge
- Class
- Commercial
Identified copies
Each is an entry of a dump list (No-Intro, Redump, MAME, FBNeo, the MAME software lists) or a copy a scan read. A copy is identified by its identity hash whatever its file is called or packed in: see Identify.
Crash Bandicoot Advance 2 - Guruguru Saimin Dai-panic! (Japan) no-intro
- Identity
085597aa8e804c33bac388fba854f5b2772ec8c8sha1, 8,388,608 bytes- Serial
- AC8J
1 file
| File | Size | CRC32 | SHA-1 | MD5 |
|---|---|---|---|---|
| Crash Bandicoot Advance 2 - Guruguru Saimin Dai-panic! (Japan).gba | 8,388,608 | 04fba7cf | 085597aa8e804c33bac388fba854f5b2772ec8c8 | 3b11e4cef56904bbd309690a3ca4f79f |
Evidence
The facts above were resolved from statements made by the sources, kept with where each came from and how it was joined to this copy. The marks beside each fact say how many sources state the published value and how many state another. Every statement, field by field · how facts are collected and resolved.
Suggest a correction when a fact above is wrong and you can show where the right one is written